Just got back from TechStars for a Day, a meetup of several TechStars applicants, alums and mentors. The latter two groups gave talks to us aspiring tech entrepreneurs, of which the key recurring theme was: Your idea sucks. Or: No one actually does the idea they applied with. Or: Your team is what matters.
Now, this assertion is absurd on its face, so it took me a while to grok what these veteran founders and investors were talking about. If the idea doesn’t matter, why does the application even ask for it? And even among the alums present, some (such as SendGrid) had succeeded with essentially the same concept they’d applied with. Sure, obviously the ability to execute—to write good (or, preferably, amazing) software in a limited timeframe—is more important than the idea. As one speaker put it, “An A team with a B idea is way more likely to succeed than a B team with an A idea.” But what’s this about ideas sucking?
That glib pronouncement finally made sense as the founder alums spoke about their experiences. As it turns out, most (like SocialThing) applied with an idea in a certain space (they’d wanted to create a competitor to MySpace), realized during the summer that there was a better opportunity in the same space (a utility that lets you sync information across multiple social networks), and built that instead. Aha! Now I got it: “Your idea sucks” is just a pithy way of expressing the following:
- No matter how good your idea may be, do not regard it as sacred.
- You need to spend time listening to (potential) customers and modifying your idea accordingly.
- Having a good idea does matter, but only insofar as it a) shows that you are capable of generating good ideas, and b) shows that you’re interested in a market with potential.
As it happens, I read Steve Blank’s The Four Steps to the Epiphany on the flight over, on Dug Song’s recommendation. Blank’s theme is similar to the above, saying that startups should center their efforts on “customer development” rather than “product development,” lest they develop a first-rate solution to a problem no one has. To cite one of his examples: The Segway had a great engineering team, but they fell in love with their idea rather than getting feedback from the folks they were planning to sell the thing to.
So, how does this relate to Theoryville, the idea I’ve been fleshing out with my teammates since November? Based on early feedback from potential customers, I believe that our strategy should be to resegment the statistical software market into “collaborative” and “non-collaborative” software by introducing the first collaboration-oriented stats app for professional researchers and students. That’s the space we want to go into. But beyond that, our ears are open. We’ve designed a non-linear graphical workflow interface that we all think is quite clever, but we won’t really know if it solves a problem until we start showing it to people. We think our initial target market will be social scientists, but we’re also considering classrooms, and some of the folks we talked to at TS4AD suggested that financial analysts and MBA students would love our easy-to-use interface. We need to test those assumptions, and we can’t wait until the end of the summer to do so. We have to do so constantly.
I have to admit that Paul Graham compressed all of the above down to just seven words in What Startups Are Really Like, #10: Fast iteration is the key to success.

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