Trevor Burnham

Sure, it works in practice…

Calculus: The Videogame

January 9th, 2010

Last semester, I took a graduate-​​level course called Videogames and Learning, taught by Barry Fishman of the UMich Edu­ca­tion depart­ment (who also teaches an under­grad version). Needless to say, the class is widely beloved, despite its dense syllabus of readings on the theory of learning and moti­va­tion. I decided to write my final paper on the question, “Why aren’t there any games that teach calculus?” (At least, not any suc­cess­ful ones.) There are some terrific games, like the Zoom­bi­nis series, that teach basic logic; and there are some com­pelling games, like the free online Lure of the Labyrinth, that teach arith­metic and algebra; but no one seems to have made a game that goes past the 8th-​​grade level. At the same time, no one has made an edu­ca­tional game as rich and immer­sive as, say, Mass Effect, a game so slick and well-​​written that it’s like living in the best sci-​​fi movie since The Empire Strikes Back.

Over time, I realized that this was not a topic con­ducive to academic pub­lish­ing, so the project drifted from a research paper to a design one. The result is an attempt to describe how a game could be made to teach calculus, proof method­ol­ogy, and ways of math­e­mat­i­cal thinking—all within the context of a gripping adven­ture. The paper is called Math Effect. I hope you enjoy it. And if you’re a game designer, I hope it gives you ideas.

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